Counter-Strike 2 anti-cheat
Built for operators who run their own CS2 servers — not a consumer client, not a matchmaking replacement.
If you searched for Counter-Strike 2 anti-cheat, you are usually in one of two jobs: you host a community server and cheaters are ruining pugs, or you run a small league and need logs you can defend in an appeal.
ImpactGuard is the second kind of product. Admins install a plugin, set a license, and operate from the panel. Enforcement is confidence-gated so a single weak aim snap does not become a ban. That is the difference between a screamware blocklist and something you can leave on overnight.
Who it is for
- Community CS2 servers (public, retake, execute, 5v5).
- Hosts who already use Pterodactyl or a raw dedicated box.
- Networks that also still run CS 1.6 and want one vendor, one key, one appeal queue.
What you get on CS2
- 52 detection modules with a global log / kick / ban override.
- Default floors: threat score 25, kick 0.72, ban 0.86, plus module diversity.
- VisionGate server-side visibility so occluded players are not sent when the filter is healthy.
- XGuardian demo pipeline if you want to label samples for later models.
- A Free plan you can activate once per account before you pay for more slots.
What it will not do
It will not make official Premier or Faceit obsolete. It will not scan a player’s disk. It will not promise zero false positives — that is why the default policy is log-first and why appeals exist.
Read the detection guide if you want the honest boundary of server-side AC, then install from the plugin page.
Questions operators ask
Is ImpactGuard a client anti-cheat?
No. It runs on the game server and reports to the ImpactGuard panel. Players do not install a separate client.
How many CS2 modules are there?
52 CS2 detection modules, plus 32 CS 1.6 modules, for 84 total across the platform.